Showing: 30 of 30
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12-year-olds (non-)belonging on social media: Practices, places, and people
PhD project aimed at understanding how Oslo youths from different backgrounds use social media to create a sense of belonging.
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Amazing grazing
Amazing grazing will bring new knowledge on how sheep rangeland grazing systems can be part of sustainable food and fiber systems.
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CHANGE: Environmental systems shift in clothing consumption
In CHANGE, we will investigate what is most essential to reduce the environmental impact of clothing: reduce the amount of clothing that is produced, acquired and disposed of.
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Digital vulnerabilities at home (PhD project)
PhD project about digital vulnerabilities from internet connected devices at home.
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DISCo: Digital infrastructures for sustainable consumption: Redirecting, reorganizing, reducing and reimaging consumption
DISCo aims to produce knowledge on how consumption can move in a more sustainable direction by applying digital technologies.
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Food2Gather: Exploring foodscapes as public places for integration
FOOD2GATHER investigates the roles food play in creating public spaces, shaping opportunities for communication and relations between places and the peoples that inhabit it.
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FOOdIVERSE: Diversifying sustainable and organic food systems
The purpose of the FOOdIVERSE project is to produce practice-oriented knowledge on how diversity in diets, novel food supply chains and food governance contributes to more organic and sustainable food systems.
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FoodLessons: Culinary Heritage as a Resource in Developing "Food Nation Norway 2030"
This project will take a closer look at how a revitalization of our culinary heritage can be used in business development and value creation.
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FUSILLI - Fostering the Urban Food System Transformation through Innovative Living Labs Implementation
Through experimental methods and knowledge sharing, researchers will explore new ways of producing and distributing food in European cities. OsloMet and the municipality of Oslo are Norwegian partners in the project, which has been supported by Horizon 20
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GoNano: Governing Nanotechnologies through Societal Engagement
Aligning future nanotechnologies with societal needs and concerns.
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GoodAnimal: Animal Welfare for Sustainable Futures
GoodAnimal’s primary objective is to acquire knowledge that will mitigate threats and increase opportunities for sustainable farm and industry practices.
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Healthy Eating: Utopia or a Contemporary Must
The project explores the questions of healthy eating, obesity, and the influence of advertisements on consumption of food by adolescents and young people in Norway and the Czech Republic.
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IMAGINE – Contested Futures of Sustainability
When you think about the future, what do you imagine? Flying cars, tubed food, or high-tech clothing might be among the images that come to mind. IMAGINE sets out to study these images of the future as imaginaries. Imaginaries are the many ways in which w
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LASTING: Sustainable prosperity through product durability
How can the lifespans of consumer goods be increased?
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Organic-PLUS
The aim of Organic-PLUS is minimising, and eventually phasing out contentious inputs from certified organic agriculture.
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Plateforms: Enabling sustainable food practices through socio-technical innovation
The Research Project PLATEFORMS aims to produce in-depth knowledge on how food practices in the home are affected by innovations in food provisioning platforms.
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Policy Evaluation Network (PEN) – Public policies addressing health-related behaviours in Europe
The Joint Programming Initiative a Healthy Diet for a Healthy Life (JPI HDHL) brings together 26 countries that align research programming and fund new research to prevent or minimise diet-related chronic diseases.
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Practices and policies of belonging among minority and majority children of low-income families (BELONG)
This project seeks to increase current knowledge of the practices causing marginalization and social exclusion of minority and majority children of low-income families.
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REDUCE – Rethinking Everyday Plastics
The project will look at plastic in a systems perspective and investigate how the consumption of plastic products in everyday life can be reduced.
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Relinking the weak link. Building resilient digital households through interdisciplinary and multilevel exploration and intervention
What roles do socio-technical practices and infrastructures play in shaping security risks in technologies of the home and what tools and interventions can be developed to enable digitally resilient households?
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SafeConsume
The objective of SafeConsume is to reduce health burden from foodborne illnesses.
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SEGURA – Food for Security: Evidence from Cauca, Colombia
The SEGURA project aims to improve knowledge about the complexities of the food security – conflict nexus.
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Strength2Food: Food quality for sustainability and health
Strength2Food assesses the impacts, exchanges knowledge, and informs policy making on sustainable food chains.
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The Circular consumption Activities to tRansform households toward material Efficiency (CARE)
CARE project empowers households to reduce food waste and extend the lifespan of clothes.
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U-YouPa – Understanding Youth Participation and Media literacy in Digital Dialogue Spaces
The key goal of this project is to provide a research-based understanding of the interconnection between cultural and technological preconditions for strengthening youth participation in digital dialogue spaces.
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Want Not, Waste Not
This PhD project is a wardrobe study approach to minimizing synthetic textile waste in Norwegian households.
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Wasted Textiles
The primary objective of this project is to reduce the use of synthetic textiles and the amount that goes to waste.
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WellDebt: Debt problems, illhealth and labour market marginalisation
The project aims to fill knowledge gaps on the interrelationships between debt problems, poor health and labour market marginalisation.
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WOOLUME: Polish sheep wool for improved resource utilisation and value creation
The main objective of Woolume is to explore how an under-utilized natural resource – wool from remote mountain regions – can be maximized into materials in local sustainable industry innovation systems that offer high returns on investment and contribute
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“Free to play – pay to win”: Understanding young people’s social inclusion through their consumer behavior in gaming
PhD project about social inclusion and exclusion though gaming.